Learning Theories and Instructional Design

Expert-defined terms from the Professional Certificate in Instructional Design (United Kingdom) course at London School of Planning and Management. Free to read, free to share, paired with a professional course.

Learning Theories and Instructional Design

Abstract Concept, this term refers to a complex idea or notion that is no… #

Related terms include Concrete Concept and Learning Objectives. In the context of Learning Theories and Instructional Design, abstract concepts are often used to describe higher-order thinking skills, such as analysis, synthesis, and evaluation. For example, in a course on instructional design, students may be asked to analyze the effectiveness of a particular learning strategy, which requires abstract thinking and critical analysis.

Active Learning, this term refers to a student #

centered approach to learning, where learners are engaged and participate actively in the learning process. Related terms include Experiential Learning and Problem-Based Learning. In the context of Instructional Design, active learning strategies are used to promote deep learning and retention of knowledge. For example, in a classroom setting, students may be asked to work in groups to solve a real-world problem, which promotes active learning and collaboration.

Andragogy, this term refers to the art and science of teaching … #

Related terms include Pedagogy and Adult Learning Theory. In the context of Instructional Design, andragogy is used to design learning experiences that cater to the needs and preferences of adult learners. For example, in a corporate training setting, instructors may use real-world examples and case studies to promote experiential learning and self-directed learning.

Assessment, this term refers to the process of evaluating student … #

Related terms include Evaluation and Feedback. In the context of Instructional Design, assessment is used to measure learning outcomes and identify areas for improvement. For example, in a classroom setting, instructors may use quizzes and tests to assess student understanding and retention of material.

Asynchronous Learning, this term refers to a type of learning that… #

Related terms include Synchronous Learning and Blended Learning. In the context of Instructional Design, asynchronous learning is used to provide flexibility and convenience for learners. For example, in an online course, students may be able to access course materials and complete assignments at their own pace.

Authentic Learning, this term refers to a type of learning that is… #

Related terms include Contextual Learning and Experiential Learning. In the context of Instructional Design, authentic learning is used to promote deep learning and retention of knowledge. For example, in a classroom setting, instructors may use case studies and real-world examples to illustrate key concepts and principles.

Behavioral Learning Theory, this term refers to a theory of learning</… #

Related terms include Cognitive Learning Theory and Social Learning Theory. In the context of Instructional Design, behavioral learning theory is used to design learning experiences that promote observable behaviors and measurable outcomes. For example, in a corporate training setting, instructors may use rewards and incentives to promote desired behaviors and performance.

Bloom's Taxonomy, this term refers to a framework for classifying … #

Related terms include Knowledge and Comprehension. In the context of Instructional Design, Bloom's taxonomy is used to design learning experiences that promote higher-order thinking skills, such as analysis and evaluation. For example, in a classroom setting, instructors may use questions and activities that require critical thinking and problem-solving.

Case Study, this term refers to a detailed analysis of a real #

world example or scenario, often used to illustrate key concepts and principles. Related terms include Scenario and Simulation. In the context of Instructional Design, case studies are used to promote deep learning and retention of knowledge. For example, in a business course, instructors may use case studies of successful companies to illustrate key strategies and principles.

Cognitive Load Theory, this term refers to a theory of learning th… #

Related terms include Information Processing and Knowledge Acquisition. In the context of Instructional Design, cognitive load theory is used to design learning experiences that minimize cognitive overload and promote efficient learning. For example, in a classroom setting, instructors may use visual aids and chunking to reduce cognitive load and promote understanding.

Collaborative Learning, this term refers to a type of learning tha… #

Related terms include Cooperative Learning and Team-Based Learning. In the context of Instructional Design, collaborative learning is used to promote social skills and teamwork. For example, in a classroom setting, instructors may use group projects and discussions to promote collaboration and communication.

Concept Map, this term refers to a visual representation of knowledge<… #

Related terms include Mind Map and Knowledge Map. In the context of Instructional Design, concept maps are used to promote visual learning and organization of knowledge. For example, in a classroom setting, instructors may use concept maps to illustrate key concepts and principles in a subject area.

Constructivist Theory, this term refers to a theory of learning th… #

Related terms include Social Constructivism and Cognitive Constructivism. In the context of Instructional Design, constructivist theory is used to design learning experiences that promote active learning and self-directed learning. For example, in a classroom setting, instructors may use open-ended questions and activities that encourage critical thinking and problem-solving.

Contextual Learning, this term refers to a type of learning that i… #

Related terms include Authentic Learning and Experiential Learning. In the context of Instructional Design, contextual learning is used to promote deep learning and retention of knowledge. For example, in a classroom setting, instructors may use real-world examples and case studies to illustrate key concepts and principles.

Corporate Training, this term refers to training and development p… #

Related terms include Workforce Development and Organizational Development. In the context of Instructional Design, corporate training is used to design learning experiences that meet the needs and goals of the organization. For example, in a corporate setting, instructors may use training programs and workshops to improve communication and teamwork among employees.

Criterion #

Referenced Assessment, this term refers to a type of assessment that measures student learning against a set of pre-determined criteria or standards. Related terms include Norm-Referenced! Assessment and Formative Assessment. In the context of Instructional Design, criterion-referenced assessment is used to measure learning outcomes and identify areas for improvement. For example, in a classroom setting, instructors may use rubrics and checklists to assess student performance against a set of pre-determined criteria.

Curriculum Design, this term refers to the process of designing and de… #

Related terms include Instructional Design and Syllabus Development. In the context of Instructional Design, curriculum design is used to create a coherent and logical sequence of learning experiences that promote deep learning and retention of knowledge. For example, in a classroom setting, instructors may use curriculum maps and lesson plans to design and deliver a curriculum that meets the needs and goals of learners.

Deep Learning, this term refers to a type of learning that involve… #

Related terms include Surface Learning and Strategic Learning. In the context of Instructional Design, deep learning is used to promote critical thinking and problem-solving skills. For example, in a classroom setting, instructors may use open-ended questions and activities that encourage critical thinking and reflection.

Discovery Learning, this term refers to a type of learning that in… #

Related terms include Experiential Learning and Hands-On Learning. In the context of Instructional Design, discovery learning is used to promote active learning and self-directed learning. For example, in a classroom setting, instructors may use labs and simulations to promote hands-on learning and discovery.

Distance Education, this term refers to a type of education that o… #

Related terms include Online Learning and E-Learning. In the context of Instructional Design, distance education is used to provide flexibility and convenience for learners.

Educational Technology, this term refers to the use of technology … #

Related terms include EdTech and Instructional Technology. In the context of Instructional Design, educational technology is used to design learning experiences that are engaging and interactive. For example, in a classroom setting, instructors may use learning management systems and multimedia tools to deliver instruction and assess student learning.

Experiential Learning, this term refers to a type of learning that… #

Related terms include Hands-On Learning and Discovery Learning. In the context of Instructional Design, experiential learning is used to promote deep learning and retention of knowledge.

Formative Assessment, this term refers to a type of assessment tha… #

Related terms include Summative Assessment and Diagnostic Assessment. In the context of Instructional Design, formative assessment is used to identify areas for improvement and adjust instruction to meet the needs of learners. For example, in a classroom setting, instructors may use quizzes and class discussions to assess student understanding and adjust instruction accordingly.

Game #

Based Learning, this term refers to a type of learning that involves the use of games and simulations to promote engagement and motivation. Related terms include Serious Games and Edutainment. In the context of Instructional Design, game-based learning is used to design learning experiences that are fun and interactive. For example, in a classroom setting, instructors may use educational games and simulations to teach key concepts and principles.

Heuristic, this term refers to a mental shortcut or rule of… #

Related terms include Mental Model and Cognitive Bias. In the context of Instructional Design, heuristics are used to design learning experiences that promote critical thinking and problem-solving skills. For example, in a classroom setting, instructors may use heuristics to teach students how to approach complex problems and make informed decisions.

Higher #

Order Thinking, this term refers to a type of thinking that involves complex and abstract concepts, such as analysis, synthesis, and evaluation. Related terms include Critical Thinking and Problem-Solving. In the context of Instructional Design, higher-order thinking is used to design learning experiences that promote deep learning and retention of knowledge.

Humanistic Learning Theory, this term refers to a theory of learning</… #

Related terms include Human Development and Self-Directed Learning. In the context of Instructional Design, humanistic learning theory is used to design learning experiences that promote personal growth and self-awareness. For example, in a classroom setting, instructors may use reflective practices and journaling to promote self-awareness and personal growth.

Hybrid Learning, this term refers to a type of learning that combi… #

Related terms include Blended Learning and Flexible Learning. In the context of Instructional Design, hybrid learning is used to provide flexibility and convenience for learners. For example, in a classroom setting, instructors may use online resources and face-to-face instruction to deliver a hybrid course.

Icebreaker, this term refers to a type of activity that is used to… #

Related terms include Team-Building and Group Dynamics. In the context of Instructional Design, icebreakers are used to promote social skills and teamwork. For example, in a classroom setting, instructors may use icebreaker activities and group discussions to establish a positive classroom environment and promote social skills.

Instructional Design Model, this term refers to a framework or approac… #

Related terms include Addie Model and Dick and Carey Model. In the context of Instructional Design, instructional design models are used to design learning experiences that are effective and efficient. For example, in a classroom setting, instructors may use an instructional design model to design and deliver a course that meets the needs and goals of learners.

Interactivity, this term refers to the degree to which learners ar… #

Related terms include Student Engagement and Participation. In the context of Instructional Design, interactivity is used to design learning experiences that are engaging and interactive. For example, in a classroom setting, instructors may use discussions, debates, and group work to promote interactivity and engagement.

Jigsaw Method, this term refers to a type of learning that involve… #

In the context of Instructional Design, the jigsaw method is used to promote social skills and teamwork. For example, in a classroom setting, instructors may use the jigsaw method to assign students different topics or tasks and have them work together to complete a project.

Knowledge Management, this term refers to the process of creating ,… #

Related terms include Information Management and Organizational Learning. In the context of Instructional Design, knowledge management is used to design learning experiences that promote knowledge sharing and application. For example, in a corporate setting, instructors may use knowledge management systems and collaboration tools to promote knowledge sharing and application.

Learning Analytics, this term refers to the process of collecting ,… #

Related terms include Educational Data Mining and Academic Analytics. In the context of Instructional Design, learning analytics is used to design learning experiences that are data-driven and effective. For example, in a classroom setting, instructors may use learning analytics tools to track student progress and identify areas for improvement.

Learning Management System, this term refers to a software application th… #

Related terms include Course Management System and E-Learning Platform. In the context of Instructional Design, learning management systems are used to design and deliver online learning experiences that are flexible and convenient. For example, in an online course, instructors may use a learning management system to deliver course materials, assign activities, and track student progress.

Learning Objective, this term refers to a specific statement that… #

Related terms include Learning Goal and Performance Objective. In the context of Instructional Design, learning objectives are used to design learning experiences that are focused and effective. For example, in a classroom setting, instructors may use learning objectives to guide instruction and assess student learning.

Learning Style, this term refers to the preferred way in which a learn… #

Related terms include Learning Preference and Cognitive Style. In the context of Instructional Design, learning styles are used to design learning experiences that cater to the needs and preferences of learners. For example, in a classroom setting, instructors may use visual, auditory, and kinesthetic approaches to cater to different learning styles.

Microlearning, this term refers to a type of learning that involve… #

Related terms include Bite-Sized Learning and Just-In-Time Learning. In the context of Instructional Design, microlearning is used to design learning experiences that are flexible and convenient. For example, in a corporate setting, instructors may use microlearning modules to provide just-in-time training and support to employees.

Mobile Learning, this term refers to a type of learning that invol… #

Related terms include M-Learning and Mobile Education. In the context of Instructional Design, mobile learning is used to design learning experiences that are flexible and convenient. For example, in a classroom setting, instructors may use mobile devices to deliver learning content and activities to students.

Multimedia, this term refers to the use of multiple media forms, s… #

Related terms include Rich Media and Multimodal Learning. In the context of Instructional Design, multimedia is used to design learning experiences that are engaging and interactive. For example, in a classroom setting, instructors may use multimedia presentations and interactive simulations to deliver learning content and support student learning.

Needs Assessment, this term refers to the process of identifying t… #

Related terms include Training Needs Assessment and Performance Gap Analysis. In the context of Instructional Design, needs assessment is used to design learning experiences that meet the needs and goals of learners. For example, in a corporate setting, instructors may use needs assessment to identify the training needs of employees and design training programs that address those needs.

Online Learning, this term refers to a type of learning that occur… #

Related terms include E-Learning and Distance Education. In the context of Instructional Design, online learning is used to design learning experiences that are flexible and convenient. For example, in an online course, instructors may use learning management systems and multimedia tools to deliver learning content and support student learning.

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